![]() ![]() This tax goes into your treasury, which can then be used to pay for flags. When they do, you levy a tax on the transaction. The heroes stop off at these places to buy stuff like magic swords and better armor. The clever part here is that your little kingdom can build a market and a magic bazaar and a blacksmith and other economic buildings. That is, attach a flag to something, attach a monetary reward to that flag, and let the heroes decide whether they'll take the job.All well and good, but you need an income stream in order to place flags with. As the king you have to harness these mighty engines of destruction to do useful things by providing them with the necessary incentives. They wander around your kingdom looking for fame and fortune, or maybe just a little action. Your heroes are fleshed-out, well-animated, little people with their own bank balances and names and inventories and levels and classes (fighters, archers, clerics, magic-users, etc.). See, this is no top-down command economy. ![]() ![]() ![]() Run out of money, though, and everything falls apart. Given enough money one can build the buildings, recruit the heroes and plant the flags required to beat back the ravening hoards. The most important measure of your kingdom's viability is your treasury. You are still the king and each subject still does their own thing. Gameplay is unchanged since the original. ![]()
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